Hi!
My name is Rishikesh M, and I am an aspiring game dev and 3d artist from India
I am currently completing my Bachelor's degree in Computer Science
and aspire to enroll in a Master's program to further enhance my
knowledge and gain advanced expertise in the field
The following are some of my works :
Art
3D Modeling



Buggy



Grenade Launcher
Procedural Shaders and Materials






Development
Game Development Sandbox
(W.I.P)
A sandbox of various game mechanics and dynamics, to be used as reference.
Include charcter controllers, Vehicle controllers, and various other mechanics in 2D and 3D
Implemented in Godot, Unity and Unreal
Vulkan Renderer
(W.I.P)
Hobby realtime renderer made using the Vulkan API and GLFW library.
Github linkTheia Game Engine
(W.I.P)
Game engine made using C/C++ and DirectX 12.
Features an Entity Component System (ECS), AI frameworks (State Machines, Behaviour Trees, Goal Oriented Action Planning) and a modern renderer
Skills
-
Programming
Proficient in C/C++, C#, Python
-
Game Development
Proficient in Unreal Engine, Unity and Godot
-
Tools, Frameworks and APIs
Vulkan
DirectX
WPF
Education
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Bachelor of Technology in Computer Science with Specialization in Gaming technology
Vellore Institute of Technology, Bhopal Campus, India