Hi!

My name is Rishikesh M, and I am an aspiring game dev and 3d artist from India


I am currently completing my Bachelor's degree in Computer Science
and aspire to enroll in a Master's program to further enhance my
knowledge and gain advanced expertise in the field


The following are some of my works :

Art

3D Modeling

Buggy Buggy Normal View Buggy Wireframe View

Buggy

GrenadeLauncher GrenadeLauncher Normal View GrenadeLauncher Wireframe View

Grenade Launcher

Procedural Shaders and Materials

Marble Material Rubber Material Toon Material
Granite Material Glitter Material Leather Material

Development

Game Development Sandbox

(W.I.P)

A sandbox of various game mechanics and dynamics, to be used as reference.
Include charcter controllers, Vehicle controllers, and various other mechanics in 2D and 3D
Implemented in Godot, Unity and Unreal

Github link

Vulkan Renderer

(W.I.P)

Hobby realtime renderer made using the Vulkan API and GLFW library.

Github link

Theia Game Engine

(W.I.P)

Game engine made using C/C++ and DirectX 12.
Features an Entity Component System (ECS), AI frameworks (State Machines, Behaviour Trees, Goal Oriented Action Planning) and a modern renderer

Github link

Skills

  • Programming

    Proficient in C/C++, C#, Python
  • Game Development

    Proficient in Unreal Engine, Unity and Godot
  • Tools, Frameworks and APIs

    Vulkan
    DirectX
    WPF

Education

  • Bachelor of Technology in Computer Science with Specialization in Gaming technology

    Vellore Institute of Technology, Bhopal Campus, India

Languages

Proficient in English and Malayalam